Description
Game elements are selected at random, and each player needs to use the elements for their own actions.
Discussion
This mechanism will be familiar to most players due to its use in the eponymous and popular Bingo. As such, it can be applied to a wide range of complexity levels, from low to high. Bingo has the useful property of being able to take luck out of randomness. All the players are using the same sequence of random numbers, so if players are taking actions based on the random selection, it makes them perceive that there is less luck in the game. This typically is not strictly true, as players still must take risks based on a certain element being chosen in the future, but it still has this psychological effect. A classic example that uses this mechanism is Take It Easy. In this game, each player has the same set of numbered hexagons, each of which has three
colored lines on it. One player is designated as the “caller” and each turn draws one tile at random. Tey then announce the tile number to the other players, and each retrieves their copy and places it on their board. Players score based on making continuous lines of a single color. Take It Easy has no direct player interaction, but, because each player is using the same random sequence, there is a competition to see who will do better with that sequence. This mechanism is at the heart of many “roll & write” games, where a dice roll or card flip is shared by all players, who then mark something on their player sheets. Examples of this include Cartographers, Railroad Ink, Welcome To…, and Super-Skill Pinball. Again, in these usages, the common random sequence somewhat reduces luck by giving all players the same random sequence, turning the random into the strategic. As mentioned, both card (or tile) draws and dice rolls are used for this mechanism. Cards or tiles, unless shuffled frequently, will give a more strategic edge to the game, as players can make decisions based on a diminishing pool of possibilities. Dice, on the other hand, present the same possibilities at all points during the game. If the designer wishes to give more control with a dice-based Bingo game, they may consider luck mitigation systems such as special limited-use abilities to add or subtract from rolls, or to take specific “wild” results. Allowing players to earn these over the course of the game will give more of a sense of progress and narrative arc to the game. On a high-level basis, Bingo systems are used in some tournament formats such as Duplicate Bridge. In Duplicate Bridge, each partnership in the tournament plays the same randomly generated deals. Using a Bingo mechanism in this case preserves the random nature of Bridge deals, while allowing partnerships to be compared to each other directly with how they performed with the same randomness.
Sample Games
Bingo (Unknown) Cartographers (Adan, 2019) Duplicate Bridge (Vanderbilt, 1908) FITS (Knizia, 2009) Railroad Ink (Hach and Silva, 2018) Rise of Augustus (Mori, 2013) Super Skill Pinball (Engelstein, 2020) Take It Easy (Burley, 1983)
描述
游戏元素被随机选择,每位玩家需要使用这些元素来进行自己的动作。
讨论
由于其在同名且流行的《宾果》(Bingo)游戏中的使用,大多数玩家都会熟悉这种机制。因此,它可以应用于从低到高的各种复杂度级别。宾果游戏具有能够从随机性中通过消除运气的有用属性。所有玩家都使用相同的随机数字序列,因此如果玩家根据随机选择采取行动,这会让他们觉得游戏中的运气成分较少。这通常并非完全正确,因为玩家仍然必须根据未来选择的某个元素来承担风险,但它仍然具有这种心理效应。使用这种机制的一个经典例子是《轻松搞定》(Take It Easy)。在这个游戏中,每位玩家都有一套相同的编号六边形,每个六边形上有三条。
彩色线条。一名玩家被指定为“呼叫者”,每回合随机抽取一个板块。然后他们向其他玩家宣布板块编号,每个人都会取回他们的副本并将其放置在他们的版图上。玩家根据制作单一颜色的连续线条得分。《轻松搞定》没有直接的玩家互动,但是,因为每个玩家都使用相同的随机序列,所以存在一场通过看谁能更好地利用该序列的比赛。这种机制是许多“掷骰书写”(roll & write)游戏的核心,其中所有玩家共享掷骰子或翻牌结果,然后在他们的玩家表上标记一些东西。这方面的例子包括《制图师》(Cartographers)、《铁路墨水》(Railroad Ink)、《欢迎来到……》(Welcome To…)和《超级弹珠台》(Super-Skill Pinball)。同样,在这些用法中,共同的随机序列通过给所有玩家相同的随机序列,在一定程度上减少了运气,将随机转化为战略。如前所述,卡牌(或板块)抽取和掷骰子都用于此机制。除非经常洗牌,否则卡牌或板块将给游戏带来更具战略性的优势,因为玩家可以根据不断减少的可能性池做出决定。另一方面,骰子在游戏的所有点都呈现相同的可能性。如果设计师希望通过基于骰子的宾果游戏给予更多控制权,他们可以考虑运气缓解系统,例如特殊的有限使用能力来增加或减少掷骰数,或者采取特定的“百搭”结果。允许玩家在游戏过程中获得这些将给游戏带来更多的进步感和叙事弧线。在高层次的基础上,宾果系统被用于一些锦标赛形式,如复式桥牌。在复式桥牌中,锦标赛中的每对搭档都玩相同的随机生成的牌局。在这种情况下使用宾果机制保留了桥牌牌局的随机性,同时允许搭档之间直接比较他们在相同随机性下的表现。
游戏范例
Bingo (Unknown) - 《宾果》 Cartographers (Adan, 2019) - 《制图师》 Duplicate Bridge (Vanderbilt, 1908) - 《复式桥牌》 FITS (Knizia, 2009) - 《费茨》 Railroad Ink (Hach and Silva, 2018) - 《铁路墨水》 Rise of Augustus (Mori, 2013) - 《奥古斯都的崛起》 Super Skill Pinball (Engelstein, 2020) - 《超级弹珠台》 Take It Easy (Burley, 1983) - 《轻松搞定》