
Description
Actions occur outside the control of players that cause an immediate effect, change the state of the game, or impact subsequent actions.
Discussion
Events can add variety and themes to a game. Many gamers’ first exposure to events comes through Monopoly, in the form of Chance and Community Chest cards. These may immediately affect one or more players. This type of event is also found in Empire Builder, a railroad building game where cards may cause derailments, or floods wipe out tracks crossing rivers. However, their usefulness is multiplied by affecting the overall game state for an extended period of time. Other events in Empire Builder may cause blizzards, which affect train movement near mountains, or storms that affect certain regions. This forces players to reevaluate their plans to try to avoid or take advantage of the changed circumstances. Sometimes this can be interesting for the players, but if it is too random and negative, it can feel punishing. Events can also affect the global game state. In Evo, the overall temperature strongly impacts which dinosaurs will survive. Each turn, a die is rolled to determine how the temperature changes. The new environment affects all players. Similarly, in night missions in earlier editions of Warhammer 40,000, dice are rolled each turn to determine how far units can see.
Core Worlds: Galactic Orders delays the implementation of Events. Each round an Event is drawn, and all players can see what it is. However, it does not go into effect until the end of the round. This gives all players an opportunity to adjust to take advantage. Events in Robinson Crusoe: Adventures on the Cursed Island have an immediate effect and may further impact play unless the players resolve them in some way over several turns. Terra Mystica gives players broader visibility to an Event of a sort—random scoring tiles. At the start of the game, tiles are placed that show what will give bonus points for each round. Players can see what is coming up and plan their strategy accordingly. A delayed Event mechanism is used in Trough the Ages: A Story of Civilization. In this game, players play Event cards into a stack that may, for example, give a bonus to the player with the strongest military. While the player who added that card to the stack knows it will be drawn in the future, the way that the events are played from stacks makes it very uncertain how many turns will elapse before it is drawn. While a player may have had the strongest military when they played the event into the stack, they may not by the time it is actually drawn.
Sample Games
Core Worlds: Galactic Orders (Parks, 2012) Empire Builder (Bromley and Fawcett, 1982) Evo (Keyaerts, 2001) Monopoly (Darrow and Magie, 1933) Robinson Crusoe: Adventures on the Cursed Island (Trewiczec, 2012) Terra Mystica (Drögemüller and Ostertag, 2012) Trough the Ages: A Story of Civilization (Chvátil, 2006) Warhammer 40,000 (Chambers, Johnson, Priestly, and Torpe, 1993)

描述
动作发生在玩家控制之外,导致即时效果、改变游戏状态或影响后续动作。
讨论
事件可以增加游戏的多样性和主题。许多玩家第一次接触事件是通过《大富翁》(Monopoly)中的机会和公益金卡。这些可能会立即影响一个或多个玩家。这种类型的事件也出现在《帝国建造者》(Empire Builder)中,这是一款铁路建设游戏,卡牌可能会导致出轨,或者洪水冲毁穿越河流的轨道。然而,通过在较长时间内影响整体游戏状态,它们的效用倍增。《帝国建造者》中的其他事件可能会导致暴风雪,影响山脉附近的火车移动,或者是影响特定区域的风暴。这迫使玩家重新评估他们的计划,试图避免或利用变化的情况。有时这对玩家来说可能很有趣,但如果太随机且具有负面影响,就会感觉像是一种惩罚。事件也会影响全局游戏状态。在《Evo》中,整体温度强烈影响哪些恐龙能够生存。每回合,掷骰子决定温度如何变化。新环境影响所有玩家。同样,在早期的《战锤40K》(Warhammer 40,000)的夜间任务中,每回合掷骰子决定单位能看多远。
《核心世界:银河秩序》(Core Worlds: Galactic Orders)推迟了事件的执行。每一轮抽取一个事件,所有玩家都能看到它是什么。然而,直到回合结束它才生效。这给所有玩家一个调整机会加以利用。《鲁滨逊漂流记:诅咒岛之谜》(Robinson Crusoe: Adventures on the Cursed Island)中的事件具有立竿见影的效果,并且除非玩家在几回合内以某种方式解决它们,否则可能会进一步影响游戏。《神秘大地》(Terra Mystica)让玩家对某种事件——随机得分板块——有更广泛的可见性。在游戏开始时,放置板块显示每一轮什么会给予奖励分。玩家可以看到即将发生什么,并相应地规划他们的策略。《历史巨轮》(Through the Ages: A Story of Civilization)中使用了延迟事件机制。在这个游戏中,玩家将事件卡打入一个堆栈,例如,这可能会给予军事最强的玩家奖励。虽然将该卡加入堆栈的玩家知道它将来会被抽取,但事件从堆栈中打出的方式使得它在被抽取之前会经过多少回合变得非常不确定。虽然玩家在将事件打入堆栈时可能拥有最强的军事力量,但当它实际被抽取时可能就不再是了。
游戏范例
Core Worlds: Galactic Orders (Parks, 2012) - 《核心世界:银河秩序》 Empire Builder (Bromley and Fawcett, 1982) - 《帝国建造者》 Evo (Keyaerts, 2001) - 《Evo》 Monopoly (Darrow and Magie, 1933) - 《大富翁》 Robinson Crusoe: Adventures on the Cursed Island (Trewiczec, 2012) - 《鲁滨逊漂流记:诅咒岛之谜》 Terra Mystica (Drögemüller and Ostertag, 2012) - 《神秘大地》 Trough the Ages: A Story of Civilization (Chvátil, 2006) - 《历史巨轮》 Warhammer 40,000 (Chambers, Johnson, Priestly, and Torpe, 1993) - 《战锤40K》