
Description
Players offer bribes to other players to get them to perform specific actions.
Discussion
Bribery is a subset of the Trading mechanism (ECO-02); however, it is typically more structured and given a different thematic basis. In a Bribery mechanism, a player needs to make a decision, and the other players then make monetary offers to entice the active player to make a particular choice. Santiago uses this mechanism to great effect. Players are constructing irrigation canals around fields. Each turn, one player is the overseer and needs to decide where they will be constructed. The other players may influence the decision by laying a stick of their color in the direction they prefer, along with some coins. If the overseer decides to build in a way that contains another player’s bribe, they take it. However, they are free to build in a completely different direction than any of the bribers would like. Bribes that are not taken are returned to the players. This system rewards players that are able to judge where the overseer may want to build anyway and also gives the overseer opportunity for bluff, convincing the other players that the overseer wants to build in a different direction than they truly do, to entice other players to place bribes where they were planning to go anyway. The overseer also needs to value the benefit of a particular build to their opponent, as opposed to the bribe that they would receive. While Bribery usually involves one active player and many potential bribers, Tonga Bonga implements a multiplayer simultaneous bribe system. Players have sailor tokens, but they cannot staff their own ships. Teir sailors must be sent to other players’ ships. At the start of each round, players place bribes on different positions around those ships. Ten, in sequence, each player places a sailor on an available space, potentially gaining the bribe there. Sailors have
different ratings, and a higher-rated sailor can kick out a lower-rated sailor from a position—a kind of Auction or Area Majority mechanism (ARC-02). After all the sailors have been placed, players gain coins on their spaces. Players need to balance gaining coins, versus sending their best sailors to help their opponents move their ship, which ultimately is the way to win the game. Money is only a means toward an end and does not yield direct victory points. Sheriff of Nottingham uses Bribery as a one-on-one mechanism. Players are trying to bring goods into the city and need to declare what they are bringing in to the Sheriff, who is played by a different player each round. Players place the cards they wish to get into the city in a sealed pouch and must declare the contents to the Sheriff, truthfully or not. The Sheriff has to decide whether to inspect the bag or not. If the player was lying, the Sheriff gains, if not, the player gains. Before the Sheriff decides to inspect or not, the player may offer a bribe for them to not inspect, which can lead to interesting negotiations and Yomi (UNC-01).
Sample Games
Intrigue (Dorra, 1994) Santiago (Heley and Pelek, 2003) Sheriff of Nottingham (Halaban and Zatz, 2014) Tonga Bonga (Dorra, 1998) Traders of Genoa (Dorn, 2001)

描述
玩家向其他玩家提供贿赂,让他们执行特定行动。
讨论
贿赂(Bribery)是交易机制(ECO-02)的一个子集;然而,它通常更具结构性,并具有不同的主题基础。在贿赂机制中,一名玩家需要做出决定,其他玩家随后提出金钱报价以诱使活跃玩家做出特定选择。《Santiago》非常有效地利用了这一机制。玩家正在田地周围修建灌溉渠。每一轮,一名玩家是监督者,需要决定在哪里修建。其他玩家可以通过在他们喜欢的方向上放置一根他们颜色的棍子以及一些硬币来影响决定。如果监督者决定以包含另一名玩家贿赂的方式进行建设,他们就会拿走贿赂。然而,他们可以自由地在与任何行贿者希望的完全不同的方向上进行建设。未被拿走的贿赂将退还给玩家。该系统奖励那些能够判断监督者无论如何都想在哪里建设的玩家,也为监督者提供了虚张声势的机会,让其他玩家相信监督者想在与他们真正想建设的方向不同的方向上建设,以诱使其他玩家在他们原本计划去的地方放置贿赂。监督者还需要权衡特定建设对对手的利益,以及他们将收到的贿赂。虽然贿赂通常涉及一名活跃玩家和许多潜在行贿者,但《Tonga Bonga》实施了多人同时贿赂系统。玩家拥有水手代币,但他们不能为自己的船配备人员。他们的水手必须被送到其他玩家的船上。在每一轮开始时,玩家在这些船周围的不同位置放置贿赂。然后,按顺序,每位玩家将一名水手放在可用空间上,可能会获得在那里的贿赂。水手有
不同的评级,评级较高的水手可以将评级较低的水手从某个位置踢出——这是一种拍卖或区域多数机制(ARC-02)。所有水手放置完毕后,玩家在其空间上获得硬币。玩家需要平衡获得硬币,与派遣他们最好的水手帮助对手移动他们的船,这最终是赢得游戏的方式。金钱只是达到目的的手段,并不能产生直接的胜利点数。《Sheriff of Nottingham》将贿赂用作一对一机制。玩家试图将货物带入城市,并需要向每轮由不同玩家扮演的警长申报他们带进来的东西。玩家将他们希望带入城市的卡牌放入密封袋中,并且必须向警长如实或不如实地申报内容。警长必须决定是否检查袋子。如果玩家撒谎,警长获益,如果没撒谎,玩家获益。在警长决定检查还是不检查之前,玩家可以提供贿赂让他们不检查,这可能导致有趣的谈判和Yomi(UNC-01,博弈/心战)。
游戏范例
Intrigue (Dorra, 1994) - 《阴谋/篡位》 Santiago (Heley and Pelek, 2003) - 《Santiago》 Sheriff of Nottingham (Halaban and Zatz, 2014) - 《诺丁汉警长》 Tonga Bonga (Dorra, 1998) - 《Tonga Bonga》 Traders of Genoa (Dorn, 2001) - 《热那亚商人》