Game End and Victory
- Victory Points from Game State
- Victory Points from Player Actions
- Temporary and Permanent Victory Points
- Victory Points as a Resource
- Hidden and Exposed Victory Points
- End-Game Bonuses
- Race
- Player Elimination
- Fixed Number of Rounds
- Exhausting Resources
- Completing Targets
- Fixed Number of Events
- Elapsed Real Time
- Connections
- Sudden Death
- Finale
- King of the Hill
- Catch the Leader
- Tug of War
- Highest Lowest
- Ordering