Description

The winner is the first player to reach the end of a track.

Discussion

This mechanism is both a way of determining when the game ends and determining a victor. Both typically occur at the same time as one or more players cross a finish line or reach a goal. Some of the oldest games in human history are Race games, including Senet, Backgammon, Snakes & Ladders, and Parcheesi. Tey are intuitive about the goal and it is clear who is in the lead at any point. There are a variety of games that are mechanically Race games but don’t have the trappings of a physical race. Any game that has players trying to reach a certain target quantity of VPs is, in essence, a race game. Catan is a race to get to ten points. Empire Builder is a race to get to $250,000,000. Conversely, there are games that appear to be a Race but that are actually not. Typically, these involve betting on the outcome of a race, as in Royal Turf, Downforce, and Long Shot. These are actually equivalent to VIC-01 Victory Points from Game State, where the situation on the board feeds into a point total. More discussion on actual Race mechanisms is included in Chapter 10, “Movement.”

Sample Games

Ave Caesar (Riedesser, 1989) Backgammon (Unknown, 3000 bce) Catan (Teuber, 1995) Empire Builder (Bromley and Fawcett, 1982) Formula De (Lavauer and Randall, 1991) Hare & Tortoise (Parlett, 1973) Kemet (Bariot and Montiage, 2012) Lord of the Rings (Knizia, 2000) Mush! Mush!: Snow Tails 2 (Lamont and Lamont, 2013) Parcheesi (Unknown, 400) Senet (Unknown) Sky Runner (Glimne, Karlsson and Sevelin, 1999) Snakes & Ladders (Unknown, ∼200 bce) Sorry! (Haskell, Jr. and Storey, 1929)

描述

获胜者是第一个到达轨道终点的玩家。

讨论

竞速(Race)机制不仅是确定游戏何时结束的方式,也是确定胜者的方式。当一名或多名玩家越过终点线或达到目标时,两者通常同时发生。人类历史上一些最古老的游戏是竞速游戏,包括《塞尼特》(Senet)、《双陆棋》(Backgammon)、《蛇梯棋》(Snakes & Ladders)和《印度十字戏》(Parcheesi)。它们对目标的直观性很强,并且在任何时候谁处于领先地位都很清楚。有各种各样的游戏在机制上是竞速游戏,但没有物理赛跑的装饰。任何让玩家试图达到一定目标数量VP的游戏本质上都是竞速游戏。《卡坦岛》(Catan)是一场达到10分的竞赛。《Empire Builder》是一场达到2.5亿美元的竞赛。相反,有些游戏看起来像是竞速,但实际上不是。通常,这些涉及对比赛结果的投注,如在《Royal Turf》、《Downforce》和《Long Shot》中。这些实际上等同于VIC-01基于游戏状态的胜利点数,其中版图上的情况输入到总分中。关于实际竞速机制的更多讨论包含在第10章“移动”中。

游戏范例

Ave Caesar (Riedesser, 1989) - 《Ave Caesar》 Backgammon (Unknown, 3000 bce) - 《双陆棋》 Catan (Teuber, 1995) - 《卡坦岛》 Empire Builder (Bromley and Fawcett, 1982) - 《Empire Builder》 Formula De (Lavauer and Randall, 1991) - 《方程式赛车》 Hare & Tortoise (Parlett, 1973) - 《龟兔赛跑》 Kemet (Bariot and Montiage, 2012) - 《Kemet》 Lord of the Rings (Knizia, 2000) - 《指环王》 Mush! Mush!: Snow Tails 2 (Lamont and Lamont, 2013) - 《Mush! Mush!: Snow Tails 2》 Parcheesi (Unknown, 400) - 《印度十字戏》 Senet (Unknown) - 《塞尼特》 Sky Runner (Glimne, Karlsson and Sevelin, 1999) - 《云中竞速》 Snakes & Ladders (Unknown, ∼200 bce) - 《蛇梯棋》 Sorry! (Haskell, Jr. and Storey, 1929) - 《Sorry!》