Victory Points

Description

Some Victory Points (VPs) are never lost. Others depend on the game state and may be lost if that state changes.

Discussion

This mechanism is typically used in games where the ending condition is a player reaching a certain number of VPs. For example, in Catan, the game ends when a player reaches 10 points. In Kemet, it ends when a player reaches 8 points. Gaining permanent VPs is important to help drive the game to a conclusion. If all points are temporary, it encourages players to try to take down the leader and pull them further away from winning, which can lengthen the game. Munchkin, where player level is a proxy for VPs, has this issue, as do Dune and Cosmic Encounter, which require players to hold a certain number of spaces. Having a mix of temporary and permanent points is a good way of dealing with this issue, as it both drives the game toward a conclusion and offers opportunities for players to make a sudden grab for victory or move their opponents away from victory if they have a lot of temporary points (Illustration 5.1). Kemet is a good example of this technique. Permanent VPs are gained through winning battles, controlling temples, certain Power cards, and other

means. Temporary points are gained by holding special regions on the board. So, if a player has a bank of VPs but is a few points shy of victory, he or she can launch attacks on spaces to try to gain those last few points and win. This can lead to dramatic moments in the game and can also incentivize players to overextend themselves and take a chance, which increases the tension.

Sample Games

Catan (Teuber, 1995) Kemet (Bariot and Montiage, 2012)

Illustration 5.1  Kemet has permanent Victory Points (square tokens) and temporary Victory Points (round tokens). The image on the tokens indicates the source of the points, which is of particular help in remembering when the temporary points are lost.

胜利点数

描述

有些胜利点数(VP)永远不会丢失。其他的则取决于游戏状态,如果该状态改变,可能会丢失(Temporary and Permanent Victory Points)。

讨论

此机制通常用于结束条件是玩家达到一定数量VP的游戏。例如,在《卡坦岛》中,游戏在玩家达到10分时结束。在《Kemet》中,当玩家达到8分时结束。获得永久VP对于帮助推动游戏结束很重要。如果所有积分都是暂时的,它会鼓励玩家试图打倒领导者并将他们从胜利中拉开,这可能会延长游戏。《Munchkin》,其中玩家等级是VP的代理,就有这个问题,需要玩家持有一定数量空间的《沙丘》和《Cosmic Encounter》也是如此。混合暂时和永久积分是处理这个问题的好方法,因为它既推动游戏走向结局,又为玩家提供机会去突然夺取胜利,或者如果对手有大量暂时积分,可以将他们从胜利中移开(插图5.1)。《Kemet》是这项技术的一个很好的例子。永久VP通过赢得战斗、控制神庙、某些权力卡和其他

方式获得。暂时积分通过在版图上持有特殊区域获得。因此,如果玩家拥有一定数量的VP,但距离胜利还差几分,他或她可以对空间发动攻击,试图获得最后几分并获胜。这会导致游戏中出现戏剧性的时刻,也可以激励玩家过度扩张并冒险,这增加了紧张感。

游戏范例

Catan (Teuber, 1995) - 《卡坦岛》 Kemet (Bariot and Montiage, 2012) - 《Kemet》

插图5.1 《Kemet》有永久胜利点数(方形代币)和暂时胜利点数(圆形代币)。代币上的图像指示积分的来源,这对于记住何时丢失暂时积分特别有帮助。