Description

Pieces are stationary but are built out in chains.

Discussion

While the pieces in these games are stationary, building them in chains gives a dynamic feel of movement. In fact, most of these games are typically about taking journeys and traveling. In Expedition and Lazer Ryderz, players place a chain of arrow tokens or templates to show the path they are taking. Tey are considered to be at the tip of the chain. In both cases, if the chains cross, something special happens, which is the rationale for leaving the chain. In Trough the Desert and Quartermaster General, players do not have to play from the tip of the chain. Tey may extend from anywhere. This is more in keeping with the themes of establishing caravans or supply lines (Illustration 10.6). Using chains, rather than just a single unit, creates opportunities to blockade other players, forcing them to cross your path, or topologically isolate them. The static nature of the placements makes these games simple to teach but can open up tactical options for deeper play.

Sample Games

Blue Lagoon (Knizia, 2018) Expedition (Kramer, 1996) Lazer Ryderz (Amato and Kline, 2017) Quartermaster General (Brody, 2014) Trough the Desert (Knizia, 1998) Illustration 10.6  In Expedition, players expand one of three shared expeditions (red, blue, and yellow) by adding an additional arrow token to the tip. Players are attempting to steer the expeditions to cross spaces they secretly control.

描述

棋子是静止的,但是以连锁的形式构建出来的。

讨论

虽然这些游戏中的棋子是静止的,但以连锁(Chaining)形式构建它们给人一种动态的移动感。事实上,这些游戏通常是关于旅行和行进的。在《Expedition》和《Lazer Ryderz》中,玩家放置一连串箭头标记或模板来显示他们正在走的路径。他们被认为在链的顶端。在这两种情况下,如果链条交叉,就会发生一些特殊的事情,这是离开链条的理由。在《穿越荒漠》(Through the Desert)和《Quartermaster General》中,玩家不必从链的顶端开始游戏。他们可以从任何地方延伸。这更符合建立商队或补给线的主题(插图10.6)。使用链条,而不仅仅是单个单位,创造了封锁其他玩家的机会,迫使他们穿过你的路径,或在拓扑上孤立他们。放置的静态性质使这些游戏易于教学,但可以为更深层次的游戏开辟战术选择。

游戏范例

Blue Lagoon (Knizia, 2018) - 《蓝湖》 Expedition (Kramer, 1996) - 《Expedition》 Lazer Ryderz (Amato and Kline, 2017) - 《Lazer Ryderz》 Quartermaster General (Brody, 2014) - 《Quartermaster General》 Trough the Desert (Knizia, 1998) - 《穿越荒漠》 插图10.6 在《Expedition》中,玩家通过向顶端添加额外的箭头标记来扩展三个共享探险队(红色、蓝色和黄色)之一。玩家试图引导探险队穿过他们秘密控制的空间。