Description

A piece is given a number of points to spend on movement.

Discussion

This Movement Points mechanism allows the designer to differentiate units as well as movement conditions. It is commonly used in war games, as in Rise and Decline of the Tird Reich, for example, where infantry units have three movement points, and armor units have six. However, it is also used in train games like Empire Builder and racing games like Formula De to control movement. Normally, each space takes one Movement Point, but certain obstacles and terrain, like mountains or swamps, may take more. In more tactical games, rivers and roads may slow or accelerate movement by controlling how many Movement Points are used. Movement Points may be further generalized as Action Points (ACT-01), where movement is just one of the actions that points may be spent on, as in Tikal. Another extension is to allow normal Movement Points to be increased by incurring some limitation or penalty. For example, many war games allow for units to “double-time” or “redeploy” at the expense of not being able to conduct an attack or come within a certain distance of an opposing unit. Others allow units to take on a status of “exhausted” by moving farther than normal but having their other skills degraded until a “rest” turn is taken.

Sample Games

BattleTech (Brown, Leeper, and Weisman, 1985) Empire Builder (Bromley and Fawcett, 1982) Formula De (Lavauer and Randall, 1991) Melee/Wizard (Jackson, 1977) Rise and Decline of the Tird Reich (Greenwood and Prados, 1974) Tikal (Kiesling and Kramer, 1999)

描述

给棋子一定数量的点数用于移动。

讨论

这种移动点数(Movement Points)机制允许设计师区分单位以及移动条件。它常用于战争游戏,例如在《第三帝国的兴亡》(Rise and Decline of the Third Reich)中,步兵单位有三个移动点数,装甲单位有六个。然而,它也用于像《Empire Builder》这样的火车游戏和像《方程式赛车》(Formula De)这样的竞速游戏来控制移动。通常,每个空间消耗一个移动点数,但某些障碍物和地形,如山脉或沼泽,可能会消耗更多。在更具战术性的游戏中,河流和道路可以通过控制使用的移动点数来减缓或加速移动。移动点数可以进一步概括为行动点数(ACT-01),其中移动只是可以花费点数的行动之一,如在《提卡亚》(Tikal)中。另一个扩展是允许通过承担某些限制或惩罚来增加正常的移动点数。例如,许多战争游戏允许单位“急行军”或“重新部署”,代价是不能进行攻击或进入敌方单位的一定距离内。其他人允许单位通过移动比正常更远的距离来进入“力竭”状态,但他们的其他技能会下降,直到进行“休息”回合。

游戏范例

BattleTech (Brown, Leeper, and Weisman, 1985) - 《机甲战士》 Empire Builder (Bromley and Fawcett, 1982) - 《Empire Builder》 Formula De (Lavauer and Randall, 1991) - 《方程式赛车》 Melee/Wizard (Jackson, 1977) - 《Melee/Wizard》 Rise and Decline of the Third Reich (Greenwood and Prados, 1974) - 《第三帝国的兴亡》 Tikal (Kiesling and Kramer, 1999) - 《提卡亚》