
Description
Actions may Move one or Multiple Units.
Discussion
This is a subset of Command Cards (ACT-05). The considerations there apply. This mechanism is used in its Command Card form by Tunder Alley, where players control a number of cars, and the cards are used to move a subset of them. There are also games where players play cards that move Multiple pieces that may or may not belong to them. The Wolfgang Kramer card system, which includes Daytona 500 and Downforce, gives players a hand of cards, each of which moves cars that may belong to them or to opponents. The key to the game is playing cards at a time when the cars you want to move a long way forward are relatively clear and can use the full movement, whereas cars you are not interested in are blocked in and waste some or all of the movement (Illustration 10.8). This type of system is frequently associated with Betting (UNC-01), allowing player interests to overlap or conflict at different points. Another example is Panamax. In this game, ships move through the Panama Canal, and certain sections are too narrow for ships to pass each other. So, if you wish to move your ship in that section, it pushes ships ahead of them, giving them free movement.
Sample Games
Daytona 500 (Kramer, 1990) Detroit-Cleveland Grand Prix (Kramer, 1996) Downforce (Daviau, Jacobson, and Kramer, 2017) Long Shot (Handy, 2009) Panamax (d’Orey, Sentieiro, and Soledade, 2014) The Really Nasty Horse Racing Game (Knock, 1987) Tunder Alley (Horger and Horger, 2014) Illustration 10.8 Sample cards from Detroit-Cleveland Grand Prix. Cars of all the colors shown must be moved for the distance shown, but the player playing the card can choose the order of movement. This can greatly impact the distance the cars are actually moved.


描述
行动可以移动一个或多个单位(Multiple Units)。
讨论
这是命令卡(ACT-05)的一个子集。那里的考虑因素适用于此。这种机制以命令卡形式被《Thunder Alley》使用,玩家控制多辆车,卡牌用于移动其中的一部分。也有一些游戏,玩家打出的卡牌会移动可能属于也可能不属于他们自己的多个棋子。Wolfgang Kramer卡牌系统,包括《Daytona 500》和《Downforce》,给玩家一手牌,每张牌都可以移动属于他们或对手的赛车。游戏的关键是在您想让其大幅前进的赛车相对清晰且可以使用全部移动力时打出卡牌,而您不感兴趣的赛车被阻挡并浪费部分或全部移动力(插图10.8)。这类系统通常与下注(UNC-01)相关联,允许玩家利益在不同点重叠或冲突。另一个例子是《Panamax》。在这个游戏中,船只穿过巴拿马运河,某些路段太窄,船只无法相互通过。因此,如果你希望在该部分移动你的船,它会推动前面的船,给它们免费移动。
游戏范例
Daytona 500 (Kramer, 1990) - 《Daytona 500》 Detroit-Cleveland Grand Prix (Kramer, 1996) - 《Detroit-Cleveland Grand Prix》 Downforce (Daviau, Jacobson, and Kramer, 2017) - 《Downforce》 Long Shot (Handy, 2009) - 《Long Shot》 Panamax (d’Orey, Sentieiro, and Soledade, 2014) - 《Panamax》 The Really Nasty Horse Racing Game (Knock, 1987) - 《The Really Nasty Horse Racing Game》 Tunder Alley (Horger and Horger, 2014) - 《Thunder Alley》 插图10.8 摘自《Detroit-Cleveland Grand Prix》的样本卡牌。所有显示颜色的汽车必须移动显示的距离,但打出卡牌的玩家可以选择移动顺序。这会极大地影响汽车实际移动的距离。
