
Description
Players try to surround pieces or key areas.
Discussion
Dating back thousands of years, Go is one of the most famous examples of this type of conflict resolution. If a group of connected stones has no empty spaces adjacent to it, it is captured. While the stones themselves are static, the evolution of groups gives Go a dynamic feel. Reversi implements Enclosure by allowing players to flip tiles of the opposing color that are between two tiles of their own color. The nature of Enclosure games makes certain regions of the board more or less desirable. In Reversi, the corner and edge spaces are more valuable, as it is harder or impossible to surround pieces located there. Similarly, in Go, players typically start near corners, where it is easier to enclose territory and make stones safe, and then extend down the sides and toward the middle (Illustration 4.3). Elements of Enclosure games can also be seen in games like Samurai, where the objective is to surround board elements with tiles. These are both
Enclosure games and a type of Area Majority (ARC-02), where tiles can be placed so that they are adjacent to multiple objectives, contributing strength toward both. In general, good enclosure games are designed so that pieces are both trying to enclose and at risk of being enclosed themselves, or there are several possible ways they can be used for Enclosure.
Sample Games
Go (Unknown, 2200 bce) Reversi (Mollet and Waterman, 1883) Samurai (Knizia, 1998) Trough the Desert (Knizia, 1998) Illustration 4.3 A game of Go in progress. White has surrounded territory on the lower left and upper right.


描述
玩家试图包围棋子或关键区域。
讨论
追溯到几千年前,围棋(Go)是这类冲突解决的最著名例子之一。如果一组相连的棋子没有与其相邻的空位,它就会被捕获。虽然棋子本身是静态的,但群体的演变给围棋一种动态的感觉。黑白棋(Reversi)通过允许玩家翻转位于两枚己方颜色棋子之间的对方颜色棋子来实现包围(Enclosure)。包围游戏的性质使版图上的某些区域或多或少受欢迎。在黑白棋中,角落和边缘空间更有价值,因为那里更难或不可能包围那里的棋子。同样,在围棋中,玩家通常从角落附近开始,那里更容易包围领土并确保护棋子安全,然后沿着边向中间延伸(插图4.3)。包围游戏的元素也可以在像《侍》(Samurai)这样的游戏中看到,其目标是用板块包围版图元素。这些既是
包围游戏,也是一种区域多数游戏(ARC-02),其中板块可以放置成与多个目标相邻,为两者贡献力量。总的来说,好的包围游戏设计使得棋子既试图包围别人,又有被包围的风险,或者有几种可能的方式可以用于包围。
游戏范例
Go (Unknown, 2200 bce) - 《围棋》 Reversi (Mollet and Waterman, 1883) - 《黑白棋》 Samurai (Knizia, 1998) - 《侍》 Trough the Desert (Knizia, 1998) - 《穿越荒漠》 插图4.3 进行中的围棋游戏。白棋包围了左下角和右上角的领土。
