
Description
A player gives clues that he or she wants some, but not all, players to guess.
Discussion
This resolution mechanism is often used in party games or lighter social games. The core idea is that one player gives clues to the group about a word or phrase, and the other players try to guess the answer. However, it is bad for the clue-giver if either no players guess correctly or if all players guess correctly. The player scores the most points when some of the players guess correctly but not all. For example, in Barbarossa, players make small clay sculptures to represent something—a lion, for example. If no one guesses that it is supposed to be a lion or if everyone does, the sculpting player does not score. Tey need to make a sculpture that is somewhere between obvious and obscure. Dixit operates similarly but with pictures. Decrypto is a variation on this idea. The players are broken up into two teams. One team has a list of four words that all players on the team can see. The clue-giver needs to give a clue that will allow their team to select the right word from the list. The other team can hear those clues but does
not see the word list. Over several rounds, players need to give multiple clues for the same word, and if the other team can figure out the word or concept, they can win. Tus, clues need to be given that are straightforward enough for your team to get it, without the opposing team figuring it out.
Sample Games
Barbarossa (Teuber, 1988) Cluzzle (Hamilton, 2004) Decrypto (Dagenais-Lesperance, 2018) Dixit (Roubira, 2008)

描述
玩家给出他或她希望部分而不是所有玩家猜出的线索。
讨论
这种解决机制通常用于派对游戏或较轻松的社交游戏。核心思想是一个玩家给小组关于一个单词或短语的线索,其他玩家试图猜出答案。然而,如果没人猜对或所有人都猜对,对线索提供者来说都是坏事。当部分玩家猜对而不是全部猜对时,玩家得分最高。例如,在《Barbarossa》中,玩家制作小粘土雕塑来代表某物——例如狮子。如果没人猜出这应该是一头狮子,或者如果每个人都猜出来了,雕塑玩家不得分。他们需要制作一个介于明显和模糊之间的雕塑。《Dixit》也是如此运作,但使用的是图片。《Decrypto》是这个想法的一个变体。玩家分成两队。一队有一个包含四个单词的列表,该队的所有玩家都可以看到。线索提供者需要给出一个线索,让他们的团队从列表中选择正确的单词。另一队可以听到这些线索,但
看不到单词列表。经过几轮,玩家需要为同一个单词提供多个线索,如果另一队能弄清楚单词或概念,他们就能赢。因此,给出的线索需要足够直截了当,以便你的团队能明白,而不会让对方团队弄清楚。
游戏范例
Barbarossa (Teuber, 1988) - 《Barbarossa》 Cluzzle (Hamilton, 2004) - 《Cluzzle》 Decrypto (Dagenais-Lesperance, 2018) - 《截码战》 Dixit (Roubira, 2008) - 《只言片语/迪克西特》